Reimagining Romantic ballet

                               with video games.

iGiselle is a ballet-based video game developed by an interdisciplinary team at the University of Alberta. The goal of this project was to create an interactive game inspired by the ballet Giselle,  to challenge conventional ballet narratives and attempt to answer the question: “What if Giselle does not die?” iGiselle mobilizes new storytelling methods and game interfaces to observe and interact with players’ emotional trajectories. The game employs a user-responsive narrative structure, and uses emotion modelling techniques developed at the University of Alberta to give each player a unique story experience while remaining on the same emotional trajectory.

uofa kias